omani hack
¬°•| عضــو شرف |•°¬
بسم الله الرحمن الرحيم
هذه مجموعة من كودات الالعاب للمنتديات و المواقع
بسم الله نبدأ
********************
لعبة hang man
----/--------/-------
اختبار الحب
------------/----------------/------------------
لعبة X,O
-/--/------------------/---------------/
لعبة الثعبان
----------/------------/-------------
لعبة لوح الارقام
************************
هاذا و مني لكم اجمل تحية
هذه مجموعة من كودات الالعاب للمنتديات و المواقع
بسم الله نبدأ
********************
لعبة hang man
كود:
var alpha=new Array();
var alpha_index=0;
var bravo=new Array();
var bravo_index=0;
var running=0;
var failnum=0;
var advising=0;
function pick()
{
var choice="";
var blank=0;
for (i=0; i<words[index].length; i++)
{
t=0;
for(j=0; j<=alpha_index; j++)
if(words[index].charAt(i)==alpha[j] || words[index].charAt(i)==alpha[j].toLowerCase()) t=1;
if (t) choice+=words[index].charAt(i)+" ";
else
{
choice+="_ ";
blank=1;
}
}
********.f.word.value=choice;
if (!blank)
{
********.f.tried.value=" === You Win! ===";
********.f.score.value++;
running=0;
}
}
function new_word(form)
{
if(!running)
{
running=1;
failnum=0;
form.lives.value=failnum;
form.tried.value="";
form.word.value="";
index=Math.round(Math.random()*10000) % 100;
alpha[0]=words[index].charAt(0);
alpha[1]=words[index].charAt(words[index].length-1);
alpha_index=1;
bravo[0]=words[index].charAt(0);
bravo[1]=words[index].charAt(words[index].length-1);
bravo_index=1;
pick();
}
else advise("A word is already in play!");
}
function seek(letter)
{
if (!running) advise(".....Click GO to start !");
else
{
t=0;
for (i=0; i<=bravo_index; i++)
{
if (bravo[i]==letter || bravo[i]==letter.toLowerCase()) t=1;
}
if (!t)
{
********.f.tried.value+=letter+" "
bravo_index++;
bravo[bravo_index]=letter;
for(i=0;i<words[index].length;i++)
if(words[index].charAt(i)==letter || words[index].charAt(i)==letter.toLowerCase()) t=1;
if(t)
{
alpha_index++;
alpha[alpha_index]=letter;
}
else failnum++;
********.f.lives.value=failnum;
if (failnum==6)
{
********.f.tried.value="You lose - Try again!";
********.f.word.value=words[index];
********.f.score.value--;
running=0;
}
else pick();
}
else advise("Letter "+letter+" is already used!");
}
}
function advise(msg)
{
if (!advising)
{
advising=-1;
savetext=********.f.tried.value;
********.f.tried.value=msg;
window.setTimeout("********.f.tried.value=savetext; advising=0;",1000);
}
}
var words = new Array("","acrimonious","allegiance","ameliorate","annihilate","antiseptic","articulate","authoritative","benefactor","boisterous","breakthrough","carcinogenic","censorious","chivalrous","collarbone","commendable","compendium","comprehensive","conclusive","conscientious","considerate","deferential","denouement","determinate","diffidence","disruption","earthenware","elliptical","entanglement","escutcheon","extinguish","extradition","fastidious","flamboyant","forethought","forthright","gregarious","handmaiden","honeysuckle","hypocritical","illustrious","infallible","lumberjack","mischievous","mollycoddle","nimbleness","nonplussed","obliterate","obsequious","obstreperous","opalescent","ostensible","pandemonium","paraphernalia","pawnbroker","pedestrian","peremptory","perfunctory","pernicious","perpetrate","personable","pickpocket","poltergeist","precipitous","predicament","preposterous","presumptuous","prevaricate","propensity","provisional","pugnacious","ramshackle","rattlesnake","reciprocate","recrimination","redoubtable","relinquish","remonstrate","repository","reprehensible","resolution","resplendent","restitution","retaliation","retribution","saccharine","salubrious","skulduggery","skyscraper","soothsayer","tearjerker","transcribe","turpentine","unassuming","underscore","undertaker","underwrite","unobtrusive","vernacular","waterfront","watertight");
</SCRIPT>
<FORM NAME="f">
<TABLE BGCOLOR=#C0C0C0 BORDER=1>
<TR>
<TD COLSPAN=4 ALIGN=RIGHT>
Score : <INPUT TYPE=TEXT NAME="score" VALUE="0" onfocus="score.blur();" SIZE=2>
<BR>
Fails (6): <INPUT TYPE=TEXT NAME="lives" VALUE="0" onfocus="lives.blur();" SIZE=2>
</TD>
<TD COLSPAN=7 ALIGN=CENTER>
<INPUT TYPE=TEXT NAME="word" VALUE=" --- Hangman ---" onfocus="word.blur();" SIZE=25>
<BR>
<INPUT TYPE=TEXT NAME="tried" VALUE="Click GO to get a word." onfocus="tried.blur();" SIZE=25>
</TD>
<TD COLSPAN=2 ALIGN=CENTER>
<INPUT TYPE=BUTTON onclick="new_word(this.form);" VALUE=" GO ">
</TD>
</TR>
<TR>
<TD><INPUT TYPE=BUTTON VALUE=" A " onclick="seek('A');"></TD>
<TD><INPUT TYPE=BUTTON VALUE=" B " onclick="seek('B');"></TD>
<TD><INPUT TYPE=BUTTON VALUE=" C " onclick="seek('C');"></TD>
<TD><INPUT TYPE=BUTTON VALUE=" D " onclick="seek('D');"></TD>
<TD><INPUT TYPE=BUTTON VALUE=" E " onclick="seek('E');"></TD>
<TD><INPUT TYPE=BUTTON VALUE=" F " onclick="seek('F');"></TD>
<TD><INPUT TYPE=BUTTON VALUE=" G " onclick="seek('G');"></TD>
<TD><INPUT TYPE=BUTTON VALUE=" H " onclick="seek('H');"></TD>
<TD><INPUT TYPE=BUTTON VALUE=" I " onclick="seek('I');"></TD>
<TD><INPUT TYPE=BUTTON VALUE=" J " onclick="seek('J');"></TD>
<TD><INPUT TYPE=BUTTON VALUE=" K " onclick="seek('K');"></TD>
<TD><INPUT TYPE=BUTTON VALUE=" L " onclick="seek('L');"></TD>
<TD><INPUT TYPE=BUTTON VALUE=" M " onclick="seek('M');"></TD>
</TR>
<TR>
<TD><INPUT TYPE=BUTTON VALUE=" N " onclick="seek('N');"></TD>
<TD><INPUT TYPE=BUTTON VALUE=" O " onclick="seek('O');"></TD>
<TD><INPUT TYPE=BUTTON VALUE=" P " onclick="seek('P');"></TD>
<TD><INPUT TYPE=BUTTON VALUE=" Q " onclick="seek('Q');"></TD>
<TD><INPUT TYPE=BUTTON VALUE=" R " onclick="seek('R');"></TD>
<TD><INPUT TYPE=BUTTON VALUE=" S " onclick="seek('S');"></TD>
<TD><INPUT TYPE=BUTTON VALUE=" T " onclick="seek('T');"></TD>
<TD><INPUT TYPE=BUTTON VALUE=" U " onclick="seek('U');"></TD>
<TD><INPUT TYPE=BUTTON VALUE=" V " onclick="seek('V');"></TD>
<TD><INPUT TYPE=BUTTON VALUE=" W " onclick="seek('W');"></TD>
<TD><INPUT TYPE=BUTTON VALUE=" X " onclick="seek('X');"></TD>
<TD><INPUT TYPE=BUTTON VALUE=" Y " onclick="seek('Y');"></TD>
<TD><INPUT TYPE=BUTTON VALUE=" Z " onclick="seek('Z');"></TD>
</TR>
</TABLE>
</FORM>
<p align="center"><font face="arial" size="-2">This free script provided by</font><br>
<a href="http://www.eqla3soft.com"><span lang="en-us">
<font face="arial, helvetica" size="-2">eqla3soft.com</font></span></a></p>
----/--------/-------
اختبار الحب
كود:
function calc() {
first = ********.loveform.name1.value.toUpperCase();
firstlength = ********.loveform.name1.value.length;
second = ********.loveform.name2.value.toUpperCase();
secondlength = ********.loveform.name2.value.length;
var LoveCount=0;
for (Count=0; Count < firstlength; Count++) {
letter1=first.substring(Count,Count+1);
if (letter1=='L') LoveCount+=2;
if (letter1=='O') LoveCount+=2;
if (letter1=='V') LoveCount+=2;
if (letter1=='E') LoveCount+=2;
if (letter1=='Y') LoveCount+=3;
if (letter1=='O') LoveCount+=1;
if (letter1=='U') LoveCount+=3;
}
for (Count=0; Count < secondlength; Count++) {
letter2=second.substring(Count,Count+1);
if (letter2=='L') LoveCount+=2;
if (letter2=='O') LoveCount+=2;
if (letter2=='V') LoveCount+=2;
if (letter2=='E') LoveCount+=2;
if (letter2=='Y') LoveCount+=3;
if (letter2=='O') LoveCount+=1;
if (letter2=='U') LoveCount+=3;
}
amount=0;
if (LoveCount> 0) amount= 5-((firstlength+secondlength)/2)
if (LoveCount> 2) amount= 10-((firstlength+secondlength)/2)
if (LoveCount> 4) amount= 20-((firstlength+secondlength)/2)
if (LoveCount> 6) amount= 30-((firstlength+secondlength)/2)
if (LoveCount> 8) amount= 40-((firstlength+secondlength)/2)
if (LoveCount>10) amount= 50-((firstlength+secondlength)/2)
if (LoveCount>12) amount= 60-((firstlength+secondlength)/2)
if (LoveCount>14) amount= 70-((firstlength+secondlength)/2)
if (LoveCount>16) amount= 80-((firstlength+secondlength)/2)
if (LoveCount>18) amount= 90-((firstlength+secondlength)/2)
if (LoveCount>20) amount=100-((firstlength+secondlength)/2)
if (LoveCount>22) amount=110-((firstlength+secondlength)/2)
if (firstlength==0 || secondlength==0) amount= "Err";
if (amount < 0) amount= 0;
if (amount >99) amount=99;
********.loveform.output.value=amount+"%";
}
</script>
<center><table width=600 cellpadding=1 cellspacing=0 border=0><tr>
<td align=center valign=top>
</TD>
</TR></TABLE>
</CENTER>
<DIV align="center"><CENTER>
<p><b><span lang="ar-sa">اختبار الحب</span></b></p>
اختبار الحب بين شخصين ... اكتب اسم الشخص الاول ثم اسم الشخص الثاني واضفط على احسب
<span lang="ar-sa">... تكتب الأسماء بالحروف الإنجليزية فقط</span>.
<FORM name="loveform">
<P><INPUT value="name1" name="name1" type="text" size="20"> +
<INPUT
value="name2" name="name2" type="text" size="20"> = <INPUT value name="output" type="text" size="6"> <BR>
<BR>
<INPUT value="احســب" name="calculate" type="button" value="calculate"
onclick="calc()"> </P>
</FORM>
</CENTER></DIV>
<p align="center"><font face="arial" size="-2">This free script provided by<br>
</font>
<a href="http://www.eqla3soft.com"><span lang="en-us">
<font face="arial, helvetica" size="-2">eqla3soft.com</font></span></a></p>
------------/----------------/------------------
لعبة X,O
كود:
//if IE4/NS6, apply style
if (********.all||********.getElementById){
********.write('<style>.tictac{')
********.write('width:50px;height:50px;')
********.write('}</style>')
}
var sqr1
var sqr2
var sqr3
var sqr4
var sqr5
var sqr6
var sqr7
var sqr8
var sqr9
var sqr1T = 0
var sqr2T = 0
var sqr3T = 0
var sqr4T = 0
var sqr5T = 0
var sqr6T = 0
var sqr7T = 0
var sqr8T = 0
var sqr9T = 0
var moveCount = 0
var turn = 0
var mode = 1
function vari()
{
sqr1 = ********.tic.sqr1.value
sqr2 = ********.tic.sqr2.value
sqr3 = ********.tic.sqr3.value
sqr4 = ********.tic.sqr4.value
sqr5 = ********.tic.sqr5.value
sqr6 = ********.tic.sqr6.value
sqr7 = ********.tic.sqr7.value
sqr8 = ********.tic.sqr8.value
sqr9 = ********.tic.sqr9.value
}
function check()
{
if(sqr1 == " X " && sqr2 == " X " && sqr3 == " X ")
{
alert("مبروك فزت!")
reset()
}
else if(sqr4 == " X " && sqr5 == " X " && sqr6 == " X ")
{
alert("مبروك فزت!")
reset()
}
else if(sqr7 == " X " && sqr8 == " X " && sqr9 == " X ")
{
alert("مبروك فزت!")
reset()
}
else if(sqr1 == " X " && sqr5 == " X " && sqr9 == " X ")
{
alert("مبروك فزت!")
reset()
}
else if(sqr1 == " X " && sqr4 == " X " && sqr7 == " X ")
{
alert("مبروك فزت!")
reset()
}
else if(sqr2 == " X " && sqr5 == " X " && sqr8 == " X ")
{
alert("مبروك فزت!")
reset()
}
else if(sqr3 == " X " && sqr6 == " X " && sqr9 == " X ")
{
alert("مبروك فزت!")
reset()
}
else if(sqr1 == " X " && sqr5 == " X " && sqr9 == " X ")
{
alert("مبروك فزت!")
reset()
}
else if(sqr3 == " X " && sqr5 == " X " && sqr7 == " X ")
{
alert("مبروك فزت!")
reset()
}
else
{
winCheck()
check2()
drawCheck()
}
}
function check2()
{
vari()
drawCheck()
if(sqr1 == " O " && sqr2 == " O " && sqr3 == " O ")
{
alert("لقد خسرت!")
reset()
}
else if(sqr4 == " O " && sqr5 == " O " && sqr6 == " O ")
{
alert("لقد خسرت!")
reset()
}
else if(sqr7 == " O " && sqr8 == " O " && sqr9 == " O ")
{
alert("لقد خسرت!")
reset()
}
else if(sqr1 == " O " && sqr5 == " O " && sqr9 == " O ")
{
alert("لقد خسرت!")
reset()
}
else if(sqr1 == " O " && sqr4 == " O " && sqr7 == " O ")
{
alert("لقد خسرت!")
reset()
}
else if(sqr2 == " O " && sqr5 == " O " && sqr8 == " O ")
{
alert("لقد خسرت!")
reset()
}
else if(sqr3 == " O " && sqr6 == " O " && sqr9 == " O ")
{
alert("لقد خسرت!")
reset()
}
else if(sqr1 == " O " && sqr5 == " O " && sqr9 == " O ")
{
alert("لقد خسرت!")
reset()
}
else if(sqr3 == " O " && sqr5 == " O " && sqr7 == " O ")
{
alert("لقد خسرت!")
reset()
}
}
function player1Check()
{
if(sqr1 == " X " && sqr2 == " X " && sqr3 == " X ")
{
alert("Player 1 wins!")
reset()
}
else if(sqr4 == " X " && sqr5 == " X " && sqr6 == " X ")
{
alert("Player 1 wins!")
reset()
}
else if(sqr7 == " X " && sqr8 == " X " && sqr9 == " X ")
{
alert("Player 1 wins!")
reset()
}
else if(sqr1 == " X " && sqr5 == " X " && sqr9 == " X ")
{
alert("Player 1 wins!")
reset()
}
else if(sqr1 == " X " && sqr4 == " X " && sqr7 == " X ")
{
alert("Player 1 wins!")
reset()
}
else if(sqr2 == " X " && sqr5 == " X " && sqr8 == " X ")
{
alert("Player 1 wins!")
reset()
}
else if(sqr3 == " X " && sqr6 == " X " && sqr9 == " X ")
{
alert("Player 1 wins!")
reset()
}
else if(sqr1 == " X " && sqr5 == " X " && sqr9 == " X ")
{
alert("Player 1 wins!")
reset()
}
else if(sqr3 == " X " && sqr5 == " X " && sqr7 == " X ")
{
alert("Player 1 wins!")
reset()
}
else
{
player2Check()
drawCheck()
}
}
function player2Check()
{
vari()
drawCheck()
if(sqr1 == " O " && sqr2 == " O " && sqr3 == " O ")
{
alert("Player 2 wins!")
reset()
}
else if(sqr4 == " O " && sqr5 == " O " && sqr6 == " O ")
{
alert("Player 2 wins!")
reset()
}
else if(sqr7 == " O " && sqr8 == " O " && sqr9 == " O ")
{
alert("Player 2 wins!")
reset()
}
else if(sqr1 == " O " && sqr5 == " O " && sqr9 == " O ")
{
alert("Player 2 wins!")
reset()
}
else if(sqr1 == " O " && sqr4 == " O " && sqr7 == " O ")
{
alert("Player 2 wins!")
reset()
}
else if(sqr2 == " O " && sqr5 == " O " && sqr8 == " O ")
{
alert("Player 2 wins!")
reset()
}
else if(sqr3 == " O " && sqr6 == " O " && sqr9 == " O ")
{
alert("Player 2 wins!")
reset()
}
else if(sqr1 == " O " && sqr5 == " O " && sqr9 == " O ")
{
alert("Player 2 wins!")
reset()
}
else if(sqr3 == " O " && sqr5 == " O " && sqr7 == " O ")
{
alert("Player 2 wins!")
reset()
}
}
function drawCheck()
{
vari()
moveCount = sqr1T + sqr2T + sqr3T + sqr4T + sqr5T + sqr6T + sqr7T + sqr8T + sqr9T
if(moveCount == 9)
{
reset()
alert("تعادل")
}
}
function winCheck()
{
check2()
if(sqr1 == " O " && sqr2 == " O " && sqr3T == 0 && turn == 1)
{
********.tic.sqr3.value = " O "
sqr3T = 1;
turn = 0;
}
else if(sqr2 == " O " && sqr3 == " O " && sqr1T == 0 && turn == 1)
{
********.tic.sqr1.value = " O "
sqr1T = 1;
turn = 0;
}
else if(sqr4 == " O " && sqr5 == " O " && sqr6T == 0 && turn == 1)
{
********.tic.sqr6.value = " O "
sqr6T = 1;
turn = 0;
}
else if(sqr5 == " O " && sqr6 == " O " && sqr4T == 0 && turn == 1)
{
********.tic.sqr4.value = " O "
sqr4T = 1;
turn = 0;
}
else if(sqr7 == " O " && sqr8 == " O " && sqr9T == 0 && turn == 1)
{
********.tic.sqr9.value = " O "
sqr9T = 1;
turn = 0;
}
else if(sqr8 == " O " && sqr9 == " O " && sqr7T == 0 && turn == 1)
{
********.tic.sqr7.value = " O "
sqr7T = 1;
turn = 0;
}
else if(sqr1 == " O " && sqr5 == " O " && sqr9T == 0 && turn == 1)
{
********.tic.sqr9.value = " O "
sqr9T = 1;
turn = 0;
}
else if(sqr5 == " O " && sqr9 == " O " && sqr1T == 0 && turn == 1)
{
********.tic.sqr1.value = " O "
sqr1T = 1;
turn = 0;
}
else if(sqr3 == " O " && sqr5 == " O " && sqr7T == 0 && turn == 1)
{
********.tic.sqr7.value = " O "
sqr7T = 1;
turn = 0;
}
else if(sqr7 == " O " && sqr5 == " O " && sqr3T == 0 && turn == 1)
{
********.tic.sqr3.value = " O "
sqr3T = 1;
turn = 0;
}
else if(sqr1 == " O " && sqr3 == " O " && sqr2T == 0 && turn == 1)
{
********.tic.sqr2.value = " O "
sqr2T = 1;
turn = 0;
}
else if(sqr4 == " O " && sqr6 == " O " && sqr5T == 0 && turn == 1)
{
********.tic.sqr5.value = " O "
sqr5T = 1;
turn = 0;
}
else if(sqr7 == " O " && sqr9 == " O " && sqr8T == 0 && turn == 1)
{
********.tic.sqr8.value = " O "
sqr8T = 1;
turn = 0;
}
else if(sqr1 == " O " && sqr7 == " O " && sqr4T == 0 && turn == 1)
{
********.tic.sqr4.value = " O "
sqr4T = 1;
turn = 0;
}
else if(sqr2 == " O " && sqr8 == " O " && sqr5T == 0 && turn == 1)
{
********.tic.sqr5.value = " O "
sqr5T = 1;
turn = 0;
}
else if(sqr3 == " O " && sqr9 == " O " && sqr6T == 0 && turn == 1)
{
********.tic.sqr6.value = " O "
sqr6T = 1;
turn = 0;
}
else if(sqr1 == " O " && sqr5 == " O " && sqr9T == 0 && turn == 1)
{
********.tic.sqr9.value = " O "
sqr9T = 1;
turn = 0;
}
else if(sqr4 == " O " && sqr7 == " O " && sqr1T == 0 && turn == 1)
{
********.tic.sqr1.value = " O "
sqr1T = 1;
turn = 0;
}
else if(sqr5 == " O " && sqr8 == " O " && sqr2T == 0 && turn == 1)
{
********.tic.sqr2.value = " O "
sqr2T = 1;
turn = 0;
}
else if(sqr6 == " O " && sqr9 == " O " && sqr3T == 0 && turn == 1)
{
********.tic.sqr3.value = " O "
sqr3T = 1;
turn = 0;
}
else if(sqr1 == " O " && sqr4 == " O " && sqr7T == 0 && turn == 1)
{
********.tic.sqr7.value = " O "
sqr7T = 1;
turn = 0;
}
else if(sqr2 == " O " && sqr5 == " O " && sqr8T == 0 && turn == 1)
{
********.tic.sqr8.value = " O "
sqr8T = 1;
turn = 0;
}
else if(sqr3 == " O " && sqr6 == " O " && sqr9T == 0 && turn == 1)
{
********.tic.sqr9.value = " O "
sqr9T = 1;
turn = 0;
}
else if(sqr1 == " O " && sqr9 == " O " && sqr5T == 0 && turn == 1)
{
********.tic.sqr5.value = " O "
sqr5T = 1;
turn = 0;
}
else if(sqr3 == " O " && sqr7 == " O " && sqr5T == 0 && turn == 1)
{
********.tic.sqr5.value = " O "
sqr5T = 1;
turn = 0;
}
else
{
computer()
}
check2()
}
function computer()
{
check2()
if(sqr1 == " X " && sqr2 == " X " && sqr3T == 0 && turn == 1)
{
********.tic.sqr3.value = " O "
sqr3T = 1;
turn = 0;
}
else if(sqr2 == " X " && sqr3 == " X " && sqr1T == 0 && turn == 1)
{
********.tic.sqr1.value = " O "
sqr1T = 1;
turn = 0;
}
else if(sqr4 == " X " && sqr5 == " X " && sqr6T == 0 && turn == 1)
{
********.tic.sqr6.value = " O "
sqr6T = 1;
turn = 0;
}
else if(sqr5 == " X " && sqr6 == " X " && sqr4T == 0 && turn == 1)
{
********.tic.sqr4.value = " O "
sqr4T = 1;
turn = 0;
}
else if(sqr7 == " X " && sqr8 == " X " && sqr9T == 0 && turn == 1)
{
********.tic.sqr9.value = " O "
sqr9T = 1;
turn = 0;
}
else if(sqr8 == " X " && sqr9 == " X " && sqr7T == 0 && turn == 1)
{
********.tic.sqr7.value = " O "
sqr7T = 1;
turn = 0;
}
else if(sqr1 == " X " && sqr5 == " X " && sqr9T == 0 && turn == 1)
{
********.tic.sqr9.value = " O "
sqr9T = 1;
turn = 0;
}
else if(sqr5 == " X " && sqr9 == " X " && sqr1T == 0 && turn == 1)
{
********.tic.sqr1.value = " O "
sqr1T = 1;
turn = 0;
}
else if(sqr3 == " X " && sqr5 == " X " && sqr7T == 0 && turn == 1)
{
********.tic.sqr7.value = " O "
sqr7T = 1;
turn = 0;
}
else if(sqr7 == " X " && sqr5 == " X " && sqr3T == 0 && turn == 1)
{
********.tic.sqr3.value = " O "
sqr3T = 1;
turn = 0;
}
else if(sqr1 == " X " && sqr3 == " X " && sqr2T == 0 && turn == 1)
{
********.tic.sqr2.value = " O "
sqr2T = 1;
turn = 0;
}
else if(sqr4 == " X " && sqr6 == " X " && sqr5T == 0 && turn == 1)
{
********.tic.sqr5.value = " O "
sqr5T = 1;
turn = 0;
}
else if(sqr7 == " X " && sqr9 == " X " && sqr8T == 0 && turn == 1)
{
********.tic.sqr8.value = " O "
sqr8T = 1;
turn = 0;
}
else if(sqr1 == " X " && sqr7 == " X " && sqr4T == 0 && turn == 1)
{
********.tic.sqr4.value = " O "
sqr4T = 1;
turn = 0;
}
else if(sqr2 == " X " && sqr8 == " X " && sqr5T == 0 && turn == 1)
{
********.tic.sqr5.value = " O "
sqr5T = 1;
turn = 0;
}
else if(sqr3 == " X " && sqr9 == " X " && sqr6T == 0 && turn == 1)
{
********.tic.sqr6.value = " O "
sqr6T = 1;
turn = 0;
}
else if(sqr1 == " X " && sqr5 == " X " && sqr9T == 0 && turn == 1)
{
********.tic.sqr9.value = " O "
sqr9T = 1;
turn = 0;
}
else if(sqr4 == " X " && sqr7 == " X " && sqr1T == 0 && turn == 1)
{
********.tic.sqr1.value = " O "
sqr1T = 1;
turn = 0;
}
else if(sqr5 == " X " && sqr8 == " X " && sqr2T == 0 && turn == 1)
{
********.tic.sqr2.value = " O "
sqr2T = 1;
turn = 0;
}
else if(sqr6 == " X " && sqr9 == " X " && sqr3T == 0 && turn == 1)
{
********.tic.sqr3.value = " O "
sqr3T = 1;
turn = 0;
}
else if(sqr1 == " X " && sqr4 == " X " && sqr7T == 0 && turn == 1)
{
********.tic.sqr7.value = " O "
sqr7T = 1;
turn = 0;
}
else if(sqr2 == " X " && sqr5 == " X " && sqr8T == 0 && turn == 1)
{
********.tic.sqr8.value = " O "
sqr8T = 1;
turn = 0;
}
else if(sqr3 == " X " && sqr6 == " X " && sqr9T == 0 && turn == 1)
{
********.tic.sqr9.value = " O "
sqr9T = 1;
turn = 0;
}
else if(sqr1 == " X " && sqr9 == " X " && sqr5T == 0 && turn == 1)
{
********.tic.sqr5.value = " O "
sqr5T = 1;
turn = 0;
}
else if(sqr3 == " X " && sqr7 == " X " && sqr5T == 0 && turn == 1)
{
********.tic.sqr5.value = " O "
sqr5T = 1;
turn = 0;
}
else
{
AI()
}
check2()
}
function AI()
{
vari()
if(********.tic.sqr5.value == " " && turn == 1)
{
********.tic.sqr5.value = " O "
turn = 0
sqr5T = 1
}
else if(********.tic.sqr1.value == " " && turn == 1)
{
********.tic.sqr1.value = " O "
turn = 0
sqr1T = 1
}
else if(********.tic.sqr9.value == " " && turn == 1)
{
********.tic.sqr9.value = " O "
turn = 0
sqr9T = 1
}
else if(********.tic.sqr6.value == " " && turn == 1)
{
********.tic.sqr6.value = " O "
turn = 0
sqr6T = 1
}
else if(********.tic.sqr2.value == " " && turn == 1)
{
********.tic.sqr2.value = " O "
turn = 0
sqr2T = 1
}
else if(********.tic.sqr8.value == " " && turn == 1)
{
********.tic.sqr8.value = " O "
turn = 0
sqr8T = 1
}
else if(********.tic.sqr3.value == " " && turn == 1)
{
********.tic.sqr3.value = " O "
turn = 0
sqr3T = 1
}
else if(********.tic.sqr7.value == " " && turn == 1)
{
********.tic.sqr7.value = " O "
turn = 0
sqr7T = 1
}
else if(********.tic.sqr4.value == " " && turn == 1)
{
********.tic.sqr4.value = " O "
turn = 0
sqr4T = 1
}
check2()
}
function reset()
{
********.tic.sqr1.value = " "
********.tic.sqr2.value = " "
********.tic.sqr3.value = " "
********.tic.sqr4.value = " "
********.tic.sqr5.value = " "
********.tic.sqr6.value = " "
********.tic.sqr7.value = " "
********.tic.sqr8.value = " "
********.tic.sqr9.value = " "
sqr1T = 0
sqr2T = 0
sqr3T = 0
sqr4T = 0
sqr5T = 0
sqr6T = 0
sqr7T = 0
sqr8T = 0
sqr9T = 0
vari()
turn = 0
moveCount = 0
}
function resetter()
{
reset()
}
</SCRIPT>
<FORM NAME="tic">
<p align="center">
<INPUT TYPE="button" NAME="sqr1" class="tictac" value=" " onClick="if(********.tic.sqr1.value == ' ' && turn == 0 && mode == 1) {********.tic.sqr1.value = ' X '; sqr1T = 1; turn = 1; vari(); check();} else if(********.tic.sqr1.value == ' ' && turn == 1 && mode == 2) {********.tic.sqr1.value = ' X '; sqr1T = 1; turn = 0; vari(); player1Check()} else if(********.tic.sqr1.value == ' ' && turn == 0 && mode == 2) {********.tic.sqr1.value = ' O '; sqr1T = 1; turn = 1; vari(); player1Check()} drawCheck()">
<INPUT TYPE="button" NAME="sqr2" class="tictac" value=" " onClick="if(********.tic.sqr2.value == ' ' && turn == 0 && mode == 1) {********.tic.sqr2.value = ' X '; sqr2T = 1; turn = 1; vari(); check();} else if(********.tic.sqr2.value == ' ' && turn == 1 && mode == 2) {********.tic.sqr2.value = ' X '; sqr2T = 1; turn = 0; vari(); player1Check()} else if(********.tic.sqr2.value == ' ' && turn == 0 && mode == 2) {********.tic.sqr2.value = ' O '; sqr2T = 1; turn = 1; vari(); player1Check()} drawCheck()">
<INPUT TYPE="button" NAME="sqr3" class="tictac" value=" " onClick="if(********.tic.sqr3.value == ' ' && turn == 0 && mode == 1) {********.tic.sqr3.value = ' X '; sqr3T = 1; turn = 1; vari(); check();} else if(********.tic.sqr3.value == ' ' && turn == 1 && mode == 2) {********.tic.sqr3.value = ' X '; sqr3T = 1; turn = 0; vari(); player1Check()} else if(********.tic.sqr3.value == ' ' && turn == 0 && mode == 2) {********.tic.sqr3.value = ' O '; sqr3T = 1; turn = 1; vari(); player1Check()} drawCheck()"><br>
<INPUT TYPE="button" NAME="sqr4" class="tictac" value=" " onClick="if(********.tic.sqr4.value == ' ' && turn == 0 && mode == 1) {********.tic.sqr4.value = ' X '; sqr4T = 1; turn = 1; vari(); check();} else if(********.tic.sqr4.value == ' ' && turn == 1 && mode == 2) {********.tic.sqr4.value = ' X '; sqr4T = 1; turn = 0; vari(); player1Check()} else if(********.tic.sqr4.value == ' ' && turn == 0 && mode == 2) {********.tic.sqr4.value = ' O '; sqr4T = 1; turn = 1; vari(); player1Check()} drawCheck()">
<INPUT TYPE="button" NAME="sqr5" class="tictac" value=" " onClick="if(********.tic.sqr5.value == ' ' && turn == 0 && mode == 1) {********.tic.sqr5.value = ' X '; sqr5T = 1; turn = 1; vari(); check();} else if(********.tic.sqr5.value == ' ' && turn == 1 && mode == 2) {********.tic.sqr5.value = ' X '; sqr5T = 1; turn = 0; vari(); player1Check()} else if(********.tic.sqr5.value == ' ' && turn == 0 && mode == 2) {********.tic.sqr5.value = ' O '; sqr5T = 1; turn = 1; vari(); player1Check()} drawCheck()">
<INPUT TYPE="button" NAME="sqr6" class="tictac" value=" " onClick="if(********.tic.sqr6.value == ' ' && turn == 0 && mode == 1) {********.tic.sqr6.value = ' X '; sqr6T = 1; turn = 1; vari(); check();} else if(********.tic.sqr6.value == ' ' && turn == 1 && mode == 2) {********.tic.sqr6.value = ' X '; sqr6T = 1; turn = 0; vari(); player1Check()} else if(********.tic.sqr6.value == ' ' && turn == 0 && mode == 2) {********.tic.sqr6.value = ' O '; sqr6T = 1; turn = 1; vari(); player1Check()} drawCheck()"><br>
<INPUT TYPE="button" NAME="sqr7" class="tictac" value=" " onClick="if(********.tic.sqr7.value == ' ' && turn == 0 && mode == 1) {********.tic.sqr7.value = ' X '; sqr7T = 1; turn = 1; vari(); check();} else if(********.tic.sqr7.value == ' ' && turn == 1 && mode == 2) {********.tic.sqr7.value = ' X '; sqr7T = 1; turn = 0; vari(); player1Check()} else if(********.tic.sqr7.value == ' ' && turn == 0 && mode == 2) {********.tic.sqr7.value = ' O '; sqr7T = 1; turn = 1; vari(); player1Check()} drawCheck()">
<INPUT TYPE="button" NAME="sqr8" class="tictac" value=" " onClick="if(********.tic.sqr8.value == ' ' && turn == 0 && mode == 1) {********.tic.sqr8.value = ' X '; sqr8T = 1; turn = 1; vari(); check();} else if(********.tic.sqr8.value == ' ' && turn == 1 && mode == 2) {********.tic.sqr8.value = ' X '; sqr8T = 1; turn = 0; vari(); player1Check()} else if(********.tic.sqr8.value == ' ' && turn == 0 && mode == 2) {********.tic.sqr8.value = ' O '; sqr8T = 1; turn = 1; vari(); player1Check()} drawCheck()">
<INPUT TYPE="button" NAME="sqr9" class="tictac" value=" " onClick="if(********.tic.sqr9.value == ' ' && turn == 0 && mode == 1) {********.tic.sqr9.value = ' X '; sqr9T = 1; turn = 1; vari(); check();} else if(********.tic.sqr9.value == ' ' && turn == 1 && mode == 2) {********.tic.sqr9.value = ' X '; sqr9T = 1; turn = 0; vari(); player1Check()} else if(********.tic.sqr9.value == ' ' && turn == 0 && mode == 2) {********.tic.sqr9.value = ' O '; sqr9T = 1; turn = 1; vari(); player1Check()} drawCheck()">
</p>
</form>
<p align="center"><font face="arial" size="-2">This free script provided by<br>
</font>
<a href="http://www.eqla3soft.com"><span lang="en-us">
<font face="arial, helvetica" size="-2">eqla3soft.com</font></span></a></p>
-/--/------------------/---------------/
لعبة الثعبان
كود:
function opengame(){
if (********.all)
window.open("game.htm","gamewin","status,width=220,height=260,border=0")
else
alert("You need IE 4+ to play Snake. Sorry")
}
</script>
<a href="#" onClick="opengame();return false">ابدأ لعبة الثعبان</a>
----------/------------/-------------
لعبة لوح الارقام
كود:
<script language="javascript">
var max = 3;
var score = 0;
var moves = 0;
var ex = 3;
var ey = 3;
function getElement15(form, name) {
var k;
var elements = form.elements;
for (k = 0; k < elements.length; k++) {
if (elements[k].name == name) return elements[k];
}
}
function press15(form, button) {
name = button.name;
x = name.substring(0,1);
y = name.substring(2,3);
play15(form, (x-1+1), (y-1+1));
}
function shuffle15(form, num) {
for (i = 0; i < num; i++) {
x = Math.floor(Math.random(4) * 4);
if (x == 0) { toggle15(form, ex, ey, ex + 1, ey); }
else if (x == 1) { toggle15(form, ex, ey, ex - 1, ey); }
else if (x == 2) { toggle15(form, ex, ey, ex, ey + 1); }
else if (x == 3) { toggle15(form, ex, ey, ex, ey - 1); }
}
}
function play15(form, x, y) {
if (Math.abs(ex - x) + Math.abs(ey - y) == 1) {
done = toggle15(form, x, y, x+1, y);
if (!done) { done = toggle15(form, x, y, x-1, y); }
if (!done) { done = toggle15(form, x, y, x, y+1); }
if (!done) { done = toggle15(form, x, y, x, y-1); }
moves++;
if (check15(form)) {
alert('You win with ' + moves + ' moves!');
resetboard15(form);
}
}
}
function showrules15() {
rules = 'لوح الأرقام تعريب إقلاع سوفت \n\n'
+ 'هدف اللعبة هو ترتيب \n'
+ 'الأرقام من 1 الى 15 بنفس \n'
+ 'الترتيب اللي ظاهر عندك ببداية اللعبة\n'
+ 'اضغط على خلط وابدأ اللعب\n'
+ 'وتفوز اذا رتبت كل الأرقام\n'
+ 'والمربع اللي يبقى فاضي بالأخير \n'
+ 'هو اللي بأسفل الزاوية اليمنى';
alert(rules);
}
function resetboard15(form) {
for (i = 0; i < 4; i++) {
for (j = 0; j < 4; j++) {
val = 1 + i + (4*j);
if (val == 16) {
getElement15(form,i + '_' + j).value = ' ';
} else {
getElement15(form,i + '_' + j).value = val;
}
}
}
score = 0;
moves = 0;
ex = 3;
ey = 3;
}
function toggle15(form, x, y, x1, y1) {
if (x < 0 || y < 0 || x > max || y > max) {
return false;
}
if (x1 < 0 || y1 < 0 || x1 > max || y1 > max) {
return false;
}
name = x + '_' + y;
button = getElement15(form,name);
name = x1 + '_' + y1;
button1 = getElement15(form,name);
if (button.value == ' ' || button1.value == ' ') {
tmp = button.value;
button.value = button1.value;
button1.value = tmp;
if (button.value == ' ') {
ex = x;
ey = y;
} else {
ex = x1;
ey = y1;
}
return true;
}
return false;
}
function check15(form) {
score = 0;
for (i = 0; i < 4; i++) {
for (j = 0; j < 4; j++) {
val = 1 + i + (4*j);
if (val < 16) {
if (getElement15(form,i + '_' + j).value == val) {
score++;
}
}
}
}
return score == 15;
}
</script>
<table border="0" cellspacing="0" cellpadding="1">
<form>
<tr>
<td><input style="width:30px;" type="button" name="0_0" value="1" onclick="press15(this.form, this);"></td>
<td><input style="width:30px;" type="button" name="1_0" value="2" onclick="press15(this.form, this);"></td>
<td><input style="width:30px;" type="button" name="2_0" value="3" onclick="press15(this.form, this);"></td>
<td><input style="width:30px;" type="button" name="3_0" value="4" onclick="press15(this.form, this);"></td>
</tr>
<tr>
<td><input style="width:30px;" type="button" name="0_1" value="5" onclick="press15(this.form, this);"></td>
<td><input style="width:30px;" type="button" name="1_1" value="6" onclick="press15(this.form, this);"></td>
<td><input style="width:30px;" type="button" name="2_1" value="7" onclick="press15(this.form, this);"></td>
<td><input style="width:30px;" type="button" name="3_1" value="8" onclick="press15(this.form, this);"></td>
</tr>
<tr>
<td><input style="width:30px;" type="button" name="0_2" value="9" onclick="press15(this.form, this);"></td>
<td><input style="width:30px;" type="button" name="1_2" value="10" onclick="press15(this.form, this);"></td>
<td><input style="width:30px;" type="button" name="2_2" value="11" onclick="press15(this.form, this);"></td>
<td><input style="width:30px;" type="button" name="3_2" value="12" onclick="press15(this.form, this);"></td>
</tr>
<tr>
<td><input style="width:30px;" type="button" name="0_3" value="13" onclick="press15(this.form, this);"></td>
<td><input style="width:30px;" type="button" name="1_3" value="14" onclick="press15(this.form, this);"></td>
<td><input style="width:30px;" type="button" name="2_3" value="15" onclick="press15(this.form, this);"></td>
<td><input style="width:30px;" type="button" name="3_3" value=" " onclick="press15(this.form, this);"></td>
</tr>
<tr>
<td colspan="2">
<input style="width:62px;" type="button" value="إعادة تعيين" onclick="resetboard15(this.form);">
</td>
<td colspan="2">
<input style="width:62px;" type="button" value="الشروط" onclick="showrules15();">
</td>
</tr>
<tr>
<td colspan="4">
<input style="width:126px;" type="button" value="خلط" onclick="shuffle15(this.form,150);">
</td>
</tr>
<tr>
<td colspan="4" style="font-family:Verdana; font-size:10px;">
<p align="center"><font color="#0000FF">
eqla3soft.com</font>
</td>
</tr>
</form>
</table>
************************
هاذا و مني لكم اجمل تحية